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Ramblings
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Ramblings of a player/host/old man that's been there done that!
Online Gaming Courtesy: Online gaming is very exciting with the prospects of facing players from all corners of our world. We should keep in mind that this very world-wide competition brings with it a variety of attitudes and cultures. Amazingly enough, these are often overcome with little to no effort. We even manage to break the language barrier with the use of common terms such as gg (good game) gl (good luck) or a simple smile or wink at the opportune time. Sometimes the difference in cultures and language can create confusion when humorous sarcasm is used. Sarcasm in some cultures, regardless of intent, is insulting. This is also true with exuberant confidence which can be construed as bragging or intimidation while in some countries it is a norm that is accepted. Often times an opponent might not speak your language fluently but fools you by knowing common phrases used in online gaming. We assume they understand our language and we attempt to engage in a rather intense conversation that includes slang or sarcastic remarks about ourselves. Their translation can sometimes be very direct and to the point and self-sarcasm is lost, or worse they interpret it as being directed toward them. In short, not everyone understands each others' sense of humor, even within shared cultures. Tip: Don't panic and refuse to chat with players because of this, just keep in mind that what they say may not be what we hear. If you're confused by a statement, the old "smile and nod" maneuver works fine. No reason to get defensive or go on the attack to save your pride, remain pleasant and understand the cultural differences that sometimes occur.
Slow Players: We've all had them and will continue to face the slow-moving player. Often times we assume they are multi-tasking (chatting elsewhere, playing more than one tournament, etc.). They might be, but don't assume. Informing the host and requesting a watch will often times speed things along. I always consider the possibilities for slow play, which can be many. Disability is the leader here: Imagine a quadriplegic that is home-bound and using online gaming to fulfill interaction with others. Blowing through a straw, using voice recognition software or simply trying to get slow-moving fingers to click the mouse can cause slow play. However, remember that these tasks, in and of themselves, can be a victory to the disabled player. Also, consider that not everyone has broadband internet, some dial-up connections can be more aggravating for them then it is for you. And last but not least… some players actually think about the possible moves they can make on a roll and refuse to settle for the old "hand slap to the forehead" followed by the "Doh" maneuver that I often do. Tip: I suggest that if a player is being slow to ask them, "Are you ok?" Don't resort to one word demands such as "Play" or "Hurry." Asking a host to watch a game is the best solution to a slow player and hosts are happy to do this in SimmplyGammon tours.
Rude Players: Rude behavior is subjective. Again, we need to consider cultural and language differences. Often, translation of an English word or phrase does not translate well. In some languages the words "silly" and "stupid" have the same meaning but very different results when presented in a humorous context. When an opponent enters a match without the usual greeting and "Good luck," this may be due to several reasons. Perhaps they are not familiar with English or they are afraid it will cause conversation they won't be able to handle. Take, for example, the situation of a friend of mine, who would not go into online gaming simply because his typing and spelling skills were not adequate enough. Let's not assume a player is rude when they are afraid to type. Consider this example from my own experience: I was playing an opponent I had often chatted with before. They were being unusually quiet this night, not saying even a word. I later found out it was not the person I thought, but their child with explicit instructions not to chat while the parent stepped away for a few minutes. With this said, there are players that are rude online, just as in real life. These types of players usually do not find a SimmplyGammon Tournament Room very conducive to their ways and seldom return. Tip: Rude players are easily handled, however. Ignoring them works wonders, and the "smile and nod" maneuver is also very effective. I think I could actually hear things hitting the wall when an abusive player got the simple reply "tyvm :." I'm sure there is an old adage for this one as well. How about, "If you can't say something nice, say nothing at all." If a player is using profanity it is best to call a host to the table to monitor or log for future action if necessary. Keep in mind that at the game table even token hosts cannot see chat prior to their entry. You may want to copy and paste if you feel it needs to be documented. Don't let an abusive opponent drag you into a verbal battle, and please, do not bring it out into the lobby. Simmply ask, "Host to table 110 please" and one will be there.
Conduct: Every gaming site has a "Code of Conduct." It might be referred to as a "Terms of Use Agreement" or other similar contract which every member of the site must agree to in order to maintain a membership on that site. Gaming sites, in general, like to keep a good "Web Rating" so they remain a family friendly site. These "Web Ratings" are not the same as television ratings. For example: MSN Game Zone maintained a "2" class rating; this translates to something like PG-13 but without the language allowances that movie and TV ratings allow. Tip: I strongly advise each player to find these "Code of Conduct" and "Web Rating" pages and read them. Feel free to ask if you are not sure where to go. SimmplyGammon strictly enforces these CoC's and ToUA's in their tournament rooms.
Luck and the Game: Backgammon is played using dice and this brings the element of chance to the game. If you have issues with chance being part of the game, backgammon is not for you. Unlike chess and other skill games, backgammon combines skill and chance. Its part of the game I love, each roll of the dice brings new choices. Some call them the lucky rolls others use the term freak rolls, I prefer the term, "favorable rolls". Good games have been played with bad dice, bad games have been played with good dice, and this is where skill comes into play. A player has a choice to move any stone to any point he chooses, based on the dice and providing the point is open. If a player is conservative and places all stones on three points, then the odds of a "favorable roll" diminish. The player that places stones on more points increases the "favorable roll" greatly. Any roll of the dice can be good or bad depending on the board you have built. Multiple doubles? Good and bad as it can be great on the bear off and bad when you're trying to build a prime unless all your stones are on three points. ;) More times then not, I've had doubles force me to break down a good prime early. Tip: Avoid telling an opponent he won by luck, if they did, they already know it and if they made their own luck then you're insulting their skill of the game. Try not to reply to every double they roll with "very good roll", it's not always a good roll to them. A player can roll 4-1 and if it makes the bar point, it's a very good roll. I prefer to wait and see what a player does with a given roll and then reply with, "very good play" if that's the case. If an opponent tells you that you won the game by lucky rolls, thank them and smile, you know if it was luck or skill.
NOTE: 2 dice with same 6 values on each, doubles will happen, get over it. Three or four doubles in a row? Zone Dice? Then explain to me how Abuelita gets them on my board at home or I manage Zone Dice on her board.

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